FWS x p _ D CD* ?j 6 Edepths Array depths_scorez Math random floor speed mx comboCount setTimer comboGoal goalMask GameLevel combo hookIsBusy lastCatchedFish catchedFishs timeBonus confusion ignorePress hookMove hookVector HookSpeedDown hookSpeedLevel hookY waitForNet checkCombo coinCatched noBurnFish sharkAttack alreadyAttacking lastPosX fxManok fxManok_time fxManok_up start_burn allCatchedFishs checkWeight fishOnHook lastFish tempCombo pause boatFollowMouse moveHook moveFishes launchTimer checkWin moveCoin clearMovies launchTime MaxLevelTime Date lastTime getTime pauseStart snd_time playSound offManok gameType TotalScore GameLevel = addTime snd_upgrade fkind fnum levelMask fish _ movieclip removeScorez _combo _root item mcType fishCopy removeMovieClip _xmouse _ymouse fisherman _x line maxSpeed thrust decay boatAccel hook boat _y _height lengthPixel lengthFeets LengthLevel pow HookSpeedUp resetFisherman coin_t _alpha showBonus shy attackTime .attack jump gotoAndPlay shark .SpeedY fxManok_buy fxManok_init fxManok_timeStart localHookY localHookX localFishermanX parentFish currentFish _type undefined burnNewFish anim full_screen _currentframe gotoAndStop play isCatched catched isConfused confused snd_net flag1 kk length changeCombo jj bonus scoreMask i TotalFish sum now ct confuseTime MaxConfuseTime snd_break attack sp xSpeed yBegin ySpeed yLength left _width right tx xLength ty fx fy sx sy maxFishSpeed minFishSpeed myRandom_d myRandom_i fx_Manok directionMask diagonalMask abs fVector vector hitTest hookB push StrengthLevel strengthMask up scorez scorez_t cacheAsBitmap coin snd_catch flag ii .confused .catched .confuseTime attackTimes _visible clearDepth _na .anim f Color setRGB manok fxManok_Object price magazin_manok oldFish newFish _xscale _yscale hideCombo scoreFish_s scoreFish indexOf slice scorez_t.scorez_fish attachMovie net removeCatchedFishs normal hb_intervalID clearInterval wait_short_hidebonus waitTime_Bonus setInterval side sound_on Sound attachSound start music music_on music_engine snd_click FSCommand:fullscreen soData data fs fullscreen_mc globalListener Object onKeyDown Key isDown onManok pause_mc getCode onKeyUp fullScreen new_name str text saveScores2 showHiScores removeListener addListener sound_engine currentLevel lineStrength strengthPounds lineLength motorOn money all_money $00000 cost waitTime_Titles waitTime_EndLevel motor_BoatAccel motor_thrust motor_decay motor_maxSpeed motorCost speedCost strengthFish lengthFish priseMask lengthMax maxRadian accel convert mRadian diffPos shop_engine gameType1_levelMask gameType1_time gameType1_LengthLevel gameType1_StrengthLevel gameType1_hookSpeedLevel gameType1_hookB name Fish Hooks info The more fish hooks you have, the more fishes you can pick up at once. Buy additional hooks and you'll become more efficient fisherman. desc
History
20,000 years ago, the invention of the fish hook marked the beginning of sport fishing. The first hooks were made of wood or bones. As technology improved, so did the hooks. Records show that copper hooks were made in Banchen 7,000 years ago and artificial flies were used in Egypt 4,000 years ago. Fishing was also a popular form of entertainment in ancient China. Today, modern materials and manufacturing techniques have resulted in hundreds of styles of extremely high quality hooks, designed for specific types of fish and fishing methods.